package com.dragonlance.scene.item;

import java.awt.Point;

public class SceneItem{
	public static final int SMALL_MONSTER = 0;
	public static final int BOSS = 1;
	public static final int PLAYER = 2;
	
	private int sceneId;
	protected int type;
	private Point position;
	
	public SceneItem() {
		this.position = new Point();
	}
	
	public void setSceneId(int value){
		sceneId = value;
	}
	
	public int getSceneId() {
		return sceneId;
	}

	public void setX(double x){
		this.position.setLocation(x,this.position.getY());
	}
	
	public void setY(double y){
		this.position.setLocation(this.position.getX(), y);
	}
	
	public double getX(){
		return this.position.getX();
	}
	
	public double getY(){
		return this.position.getY();
	}
	
	public void setPosition(double x,double y){
		this.position.setLocation(x, y);
	}
}
